Save States
Save States
Save states are stored in saves/<rom_hash>/states.json:
- Each game gets its own directory based on ROM hash
- 5 slots available per game
- F5 opens the save slot selector - press 1-5 to select a slot (only for console systems)
- F6 opens the load slot selector - press 1-5 to select a slot (shows which slots have saves)
- States are portable and can be backed up or transferred between systems
- Important: Save states do NOT include ROM/cartridge data - they only save emulator state
- The emulator verifies that the correct ROM is loaded before allowing state load
- If you try to load a state with a different ROM mounted, you'll get an error
Save State Support by System:
- NES: Fully supported - save and load states with F5-F6 when a cartridge is loaded
- Atari 2600: Fully supported - save and load states with F5-F6
- Game Boy: Fully supported - save and load states with F5-F6
- PC/DOS: Not supported - PC systems use Project files (.hemu) instead
- F8 saves the current VM configuration to a
.hemuproject file - F7 loads a
.hemuproject file to restore all settings - VM files include all mounted disk images, BIOS, and boot priority settings
- Disk state is preserved in the disk image files themselves (as in a real PC)
- This approach matches how real PCs work - state persists on disks, not in memory snapshots
- F8 saves the current VM configuration to a
Example structure:
saves/
├── a1b2c3d4.../ (ROM hash)
│ └── states.json
└── e5f6g7h8.../
└── states.json